Work with the art and tech teams to create in-game animation
Develop, maintain, and document animation systems and pipelines
Assist the team in planning animation work
Has 2+ years of experience
Strong practical experience with technical animation
Ability to set up and animate mechanical meshes and characters
Work with blendshapes and facial animation
Firm understanding of animation principles, techniques, and pipelines
Experience with Unreal Engine 4 & 5
Highly proficient in Maya, Blender, 3ds Max
Good knowledge of 3D-related math
Strong understanding of 3D rigging
Portfolio
Lyra experience (good experience with Unreal animation systems, especially Animation Blueprint Layers, Animation Multi-threading, UE5-specific improvements)
Experience with advanced locomotion system
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Accountant support and full taxes coverage;
Comfortable Office Location and the ability to work remotely;
Corporate English lessons;
Advanced training: compensation of 50% of the cost of training courses, and video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Community of people who understand your game passion.
Important information:
We need up to 2 business days to review your CV. But we’ll be happy to come back to you in the future if we have suitable opportunities.
If you don’t receive a response from our recruiters within this period, it means that we have reviewed your resume in depth, but we cannot process your candidacy because we have no vacancies that match your skills and experience at this moment.
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